# ESPsNAKE ESPsNAKE is a small handheld Snake console built around an ESP32-C3. It uses a 1.3" I2C OLED, four directional buttons, and a buzzer for sound effects. The firmware also stores settings and per-difficulty leaderboards in non-volatile memory. ## Overview The project combines three parts: - `code/`: the Arduino/PlatformIO firmware that runs the game. - `pcb/`: the KiCad schematic and PCB for the handheld. - `3d/`: the enclosure and mechanical design reference. The game starts on a title screen, supports multiple difficulty presets, a custom difficulty mode, leaderboard tracking, and name entry for new high scores. ## Features - Classic Snake gameplay with wall and self-collision. - Sound feedback for food pickups and game over events. - Sprint mode that activates by holding a direction button long enough. - Three preset difficulties: Easy, Medium, and Hard. - Custom difficulty with configurable step speed, speedup per food, and min/max limits. - Persistent settings and leaderboards stored on the device. - Separate leaderboards for Easy, Medium, and Hard. ## Controls The four buttons are active-low inputs with pull-ups enabled in firmware. | Button | GPIO | Main use | | --- | --- | --- | | Up | `GPIO0` | Start game, move up, move through menus | | Right | `GPIO1` | Open settings, move right | | Down | `GPIO3` | Move down | | Left | `GPIO10` | Open leaderboard, move left | Other controls and behaviors: - `L+R` together confirm selections during name entry. - The leaderboard shortcut is disabled while Custom difficulty is selected. - Name entry uses an on-screen 4x7 keyboard with `DEL` and `OK` keys. ## Hardware Main parts shown in the schematic and PCB: - `ESP32-C3 SuperMini` module: main controller. - `OLED 128x64 I2C` display: game screen. - `SW1` to `SW4`: four tactile buttons. - `BZ1`: polarized buzzer. - `TP4056` charger IC: single-cell Li-ion/LiPo charging from USB-C. - `DW01A` + `FS8205A`: battery protection circuit. - `D1` and `D2`: charger status LEDs. - `J1` and `J3`: headers for serial/control access. - `Battery` connector: 2-pin LiPo battery input. ### Pin mapping used by the firmware - Display I2C clock: `GPIO9` - Display I2C data: `GPIO8` - Buzzer: `GPIO7` - Up: `GPIO0` - Right: `GPIO1` - Down: `GPIO3` - Left: `GPIO10` ## Power and Charging The board is designed for a single-cell lithium battery. - USB-C provides power for charging. - The charger section uses a `TP4056`-class linear charger. - The protection section uses `DW01A` and `FS8205A` for overcharge, overcurrent, and overdischarge protection. - The schematic includes charge-status LEDs driven from the charger status pins. ## Software Notes The firmware is a PlatformIO Arduino project targeting `esp32-c3-devkitm-1`. - Display library: `U8g2`. - Runtime states: start screen, playing, game over, settings, leaderboard, and name entry. - Settings saved in `Preferences` include buzzer frequency, difficulty, sprint enable, and custom difficulty values. - Leaderboards are stored separately for each preset difficulty and use 8-character names. - Sprint scoring awards 2 points per food while sprinting, otherwise 1 point. ## 3D Design The enclosure/mechanical reference is stored in `3d/readme` and points to the Onshape model: `https://cad.onshape.com/documents/bb9db5aa964d643ccd7e46c3/w/9284d4a7438acf7663ad1fe7/e/a1c5cd401b084cdfb7fd39db?renderMode=0&uiState=6a0da37ffa326fa20df8f248` If you extend the enclosure, keep the OLED, buttons, buzzer, USB-C access, and battery connector aligned with the PCB placement. ## Notes - Custom difficulty does not use the standard leaderboard flow. - The game stores board-specific leaderboard data, so changing difficulty changes which board is active. - The README is based on the current firmware and PCB files; verify mechanical details directly in Onshape before manufacturing changes.